Man wearing a HoloLens mixed reality headset interacting with a virtual squirrel and 3D game elements projected in his living room, illustrating the possibilities of augmented reality and immersive gaming.

YOUNG CONKER

The game that adapts to your environment

Object recognition & mixed reality: a forward-looking vision of interactivity

Developed in partnership with Microsoft, Young Conker represents a major milestone in the exploration of mixed reality and object recognition.

Originally conceived as an experimental platform game, it now stands as a powerful example of how technology can reshape our relationship with space and interaction. Using the HoloLens headset, the player’s real environment becomes the foundation of the experience: holograms adapt to furniture, respond to room layouts, and evolve in real time based on movement and gaze.

This concept of augmented space paves the way for new forms of learning, communication, and interactive storytelling—key drivers of innovation for today’s businesses.

Immersive experiences
Réalité Mixte
400
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Intelligence spatiale et engagement émotionnel

At the core of the project, the Room Solver AI leverages spatial mapping to automatically generate dynamic levels. Everyday furniture—tables, sofas, walls—turn into interactive storytelling elements.

Originally designed for gaming, this adaptive approach now inspires applications in immersive training, cultural mediation, and custom interactive environment design.

Through intuitive gaze control and context-aware character reactions, Young Conker demonstrates how mixed reality can enhance emotional engagement and intuitive understanding within digital spaces.

Applied to professional contexts, these principles help create more participatory, memorable, and personalized experiences—powerful assets for brand communication, education, and hybrid spatial design.

Young Conker mixed reality game with holograms and virtual coins appearing in a living room thanks to the HoloLens headset.
Young Conker: when mixed reality turns your living room into a playground
Holographic character from the game Young Conker interacting with real objects and virtual elements on furniture.
Interaction and object recognition: the room becomes a living game level
Young Conker mixed reality game with holograms and virtual coins appearing in a living room thanks to the HoloLens headset.
Young Conker: when mixed reality turns your living room into a playground
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