Developed in partnership with Microsoft, Young Conker represents a major milestone in the exploration of mixed reality and object recognition.
Originally conceived as an experimental platform game, it now stands as a powerful example of how technology can reshape our relationship with space and interaction. Using the HoloLens headset, the player’s real environment becomes the foundation of the experience: holograms adapt to furniture, respond to room layouts, and evolve in real time based on movement and gaze.
This concept of augmented space paves the way for new forms of learning, communication, and interactive storytelling—key drivers of innovation for today’s businesses.
At the core of the project, the Room Solver AI leverages spatial mapping to automatically generate dynamic levels. Everyday furniture—tables, sofas, walls—turn into interactive storytelling elements.
Originally designed for gaming, this adaptive approach now inspires applications in immersive training, cultural mediation, and custom interactive environment design.
Through intuitive gaze control and context-aware character reactions, Young Conker demonstrates how mixed reality can enhance emotional engagement and intuitive understanding within digital spaces.
Applied to professional contexts, these principles help create more participatory, memorable, and personalized experiences—powerful assets for brand communication, education, and hybrid spatial design.